The Crew of Esher Hill: a Merchverse serial
Esher Hill’s dying sister once gave her magic to save Esher’s life. Saving Mara means venturing into the Gast, a dangerous place of magic walled off from the rest of the world, in search of an ancient elfish relic.
He won’t survive the Gast alone.
Faiza Hiba Khalil studied dragons and artefacts to escape the pressures of title and family. They leap at the opportunity to use their knowledge on Esher’s quest—even if they have no idea how to use the sword that accompanies their fire-proof armour.
Marie and Sarie Roxleigh know two things: they are women and they are wed. Astreut disagrees. In the wilds of the Gast, they may find power enough to make their safety—but they have no reason to trust Esher and his crew.
Kit March is a magician and trickster with quick words, an affinity for narrative and a heart filled with guilt—but Kit’s magic is designed to impress and entertain, not protect.
Indigo has mastered horses, weapons and a biting absence of fear, but nothing else about hir life will ze share. Ze serves the Grey Mages, not Esher—but ze alone knows where and how to find the artefact that will save Mara’s life.
Esher can’t risk a single mistake, but his crew may be more dangerous to Esher than the Gast.
Absence of Language: Three months ago, Kit March abandoned his fiancé without even a note of explanation for a deserving man. Leaving Lauri should have brought him a wondrous freedom from the pressures of romantic expectation, so how does a talented magician end up performing flash magic for buttons and hairpins in Raugue’s worst tavern? Kit doesn’t know, and doesn’t care to think about it as long as he can keep drowning guilt in beer and spellworking, but when a stranger offers the word “aromantic” followed by a dangerous quest to the Gast, Kit may have more distraction than he can survive.